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Thoughts On TechStars
Anyways the problem with chasing that early-adopter label is that it really becomes much more about who is using the latest app, like a tech version of keeping up with the Jones' ... and less about someone seeing a great product and using it because it simplifies or somehow betters their lives.
Experienced designers will try to make the game accessible and fun for many tastes, game goals, and usage patterns. Leveraging the early adopters as advocates is key. If they get involved and talk up the game, it gets a good reputation in groups that are considered knowledgeable. Then the second and third wave adopters find it and get involved. The churn of hardcore gamers can be volatile, so plan to keep or exit those players. Don't just abandon them.
Rambling conclusion: Pay attention and plan for when your audience shifts from early adopters to second (and eventually mass) market.
Great example.
http://en.wikipedia.org/wiki/Crossing_the_Chasm
I'd be fine with early adopters if they were just 'there at the time', but they're not -- they're a particular demographic, and a fickle one at that.
Another thing to keep in mind - first adopters are first quitters as well, one only has so much time to spend on these things.