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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Andrew Hyde - Latest Comments in Ignore Early Adopters</title><link>http://andrewhyde.disqus.com/</link><description>Andrew Hyde is a minimalist and vagabond. </description><atom:link href="https://andrewhyde.disqus.com/ignore_early_adopters/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 11 Nov 2008 20:07:01 -0000</lastBuildDate><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3695134</link><description>&lt;p&gt;Plurk.  Ughhhhhh.  So unsightly.&lt;/p&gt;&lt;p&gt;Another thing to keep in mind - first adopters are first quitters as well, one only has so much time to spend on these things. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cassie Wallender</dc:creator><pubDate>Tue, 11 Nov 2008 20:07:01 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3671712</link><description>&lt;p&gt;I really wish it was :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew Hyde</dc:creator><pubDate>Mon, 10 Nov 2008 20:40:40 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3663547</link><description>&lt;p&gt;Plurk?!  Is that a joke?  Because even I have used it and moved on when it was obvious it was a huge time suck.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeremyvaught</dc:creator><pubDate>Mon, 10 Nov 2008 10:56:13 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3654652</link><description>&lt;p&gt;I have always been amazed by game designers... so much passion, so much time.&lt;/p&gt;&lt;p&gt;Great example.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew Hyde</dc:creator><pubDate>Sun, 09 Nov 2008 21:10:05 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3653987</link><description>&lt;p&gt;always rough, but sometimes they really are right... startup to startup..&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew Hyde</dc:creator><pubDate>Sun, 09 Nov 2008 21:04:26 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3653931</link><description>&lt;p&gt;Not yet, just ordered it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew Hyde</dc:creator><pubDate>Sun, 09 Nov 2008 21:03:05 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3646411</link><description>&lt;p&gt;Many game designers run into a similar issue. GD's are hardcore game users and start to make a game that appeals to their own demographic. When the game is done, only hardcore gamers are into it, and each hardcore gamer has a different idea of what the perfect game is. New Game A might hit that target for a minor percentage of of the market, but it will miss for a bunch more.&lt;/p&gt;&lt;p&gt;Experienced designers will try to make the game accessible and fun for many tastes, game goals, and usage patterns. Leveraging the early adopters as advocates is key. If they get involved and talk up the game, it gets a good reputation in groups that are considered knowledgeable. Then the second and third wave adopters find it and get involved. The churn of hardcore gamers can be volatile, so plan to keep or exit those players. Don't just abandon them.&lt;/p&gt;&lt;p&gt;Rambling conclusion: Pay attention and plan for when your audience shifts from early adopters to second (and eventually mass) market.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BugFrog</dc:creator><pubDate>Sun, 09 Nov 2008 13:29:05 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3646409</link><description>&lt;p&gt;'Early-adopters' has become a prize almost, a label sought after by those in the tech community, as a mark of someone forward thinking.  It seems like one of the biggest problems with the tech community is that it is so incestuous...with so many applications being made, is anyone stopping to wonder if these have any resonance with non-techies?  &lt;br&gt;  Anyways the problem with chasing that early-adopter label is that it really becomes much more about who is using the latest app, like a tech version of keeping up with the Jones' ... and less about someone seeing a great product and using it because it simplifies or somehow betters their lives.  &lt;br&gt;  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jon</dc:creator><pubDate>Sun, 09 Nov 2008 13:28:47 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3645679</link><description>&lt;p&gt;I can so relate.  Most early adopters have bright shiny object syndrome; they pick a technology or a website because "it's new!" or "it's the wave of the future" and then they're off onto the next thing before they've even found the problems with the existing technology.&lt;/p&gt;&lt;p&gt;I'd be fine with early adopters if they were just 'there at the time', but they're not -- they're a particular demographic, and a fickle one at that.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Sargent</dc:creator><pubDate>Sun, 09 Nov 2008 12:45:09 -0000</pubDate></item><item><title>Re: Ignore Early Adopters</title><link>http://andrewhy.de/gnore-early-adopters/#comment-3645489</link><description>&lt;p&gt;Andrew, Have you read "Crossing the Chasam"? It directly addresses the differences in early adopters and early majority customers. The single best read of my MBA, and very pertinent to your post here:&lt;/p&gt;&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Crossing_the_Chasm" rel="nofollow noopener" target="_blank" title="http://en.wikipedia.org/wiki/Crossing_the_Chasm"&gt;http://en.wikipedia.org/wik...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Emmi</dc:creator><pubDate>Sun, 09 Nov 2008 12:34:32 -0000</pubDate></item></channel></rss>